AoeStats
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Nomad

509145771Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 35m 57s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1549
+11
🇨🇭 Burmese · Switzerland
1487
+14
🇭🇺 Malay · Hungary
1479
+14
🇺🇸 Goths · United States
1460
-14
🇨🇴 Georgians · Colombia
1433
-13
🇹🇼 Berbers · Taiwan
1414
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 2,367 12:43 16:58 — ⛏ Fish Boom FC
46 1,639 13:10 17:11 — ⛏ Fish Boom FC
44 1,592 13:47 20:16 — ⚔ Fish Boom into Scouts
41 1,475 13:36 22:40 — ⛏ Fish Boom
36 1,280 13:07 21:24 — ⚔ Fish Boom into Scouts
30 1,077 13:48 19:29 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,315 9,600 2,085 2,355 24,355 25,052
7,375 9,826 4,430 875 22,506 22,621
7,470 8,955 2,950 1,715 21,090 23,601
8,655 6,480 3,295 850 19,280 19,450
7,250 7,692 1,550 1,220 17,712 18,274
5,285 5,258 575 750 11,868 12,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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