AoeStats
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Nomad

508996140Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 39m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Sicilians · Australia
1478
+12
🇩🇪 Muisca · Germany
1468
+12
🇺🇸 Franks · United States
1414
-13
🇺🇸 Shu · United States
1361
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 2,063 13:49 21:00 — ⛏ Fish Boom FC
36 1,401 13:30 21:20 — ⛏ Fish Boom FC
26 1,011 13:47 17:34 32:48 ⛏ Fish Boom FC
24 948 13:30 18:56 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,085 9,764 5,745 3,210 35,804 44,948
12,680 10,458 4,140 3,150 30,428 35,834
7,965 8,133 2,350 1,805 20,253 20,591
4,550 7,094 1,685 885 14,214 16,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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