AoeStats
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Pilgrims

508948221Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 34m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1428
+18
🇧🇪 Bengalis · Belgium
1329
+22
🇲🇽 Ethiopians · Mexico
1466
-20
🇲🇽 Slavs · Mexico
1462
-20
Player eAPM Actions Feudal Castle Imperial Opening
50 1,761 10:29 21:50 33:46 ⚔ Fish Boom into Scouts into Archers
46 1,603 11:09 23:25 — ⚔ Archer Rush
37 1,306 9:45 21:22 — ⚔ Fish Boom into Scouts into Towers
30 1,035 12:09 16:38 32:00 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,765 9,495 4,950 300 26,510 26,867
8,515 7,473 4,245 1,460 21,693 21,353
6,125 6,188 3,880 1,515 17,708 20,273
6,305 3,865 320 1,870 12,360 13,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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