AoeStats
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Nomad

508906709Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 56m 30s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Gurjaras · Peru
1453
+15
🇺🇸 Dravidians · United States
1416
+17
🇵🇰 Bulgarians · Pakistan
1425
-16
🇺🇸 Berbers · United States
1425
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 3,200 13:54 18:58 34:08 ⛏ Fish Boom into Galleys FC
52 2,918 15:05 24:51 33:34 ⚔ Fish Boom into Archers
45 2,546 16:12 23:27 41:45 ⚔ Fish Boom into Drush
33 1,857 13:11 17:43 35:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,395 28,083 17,435 3,750 80,663 87,513
31,690 19,750 16,235 4,900 72,575 77,173
20,060 22,158 8,090 5,280 55,588 55,411
25,260 15,340 8,905 4,070 53,575 53,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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