AoeStats
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Black Forest

508532600Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 48m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Vietnamese · Pakistan
1477
+14
🇨🇦 Mongols · Canada
1378
+18
🇺🇸 Wei · United States
1359
+19
🇨🇱 Turks · Chile
1520
-21
🇨🇱 Khmer · Chile
1379
-15
🇨🇱 Bulgarians · Chile
1376
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,559 17:48 29:13 38:16 ⚔ Fish Boom into M@A FC
45 2,206 12:39 21:21 25:40 ⛏ Fish Boom FC into Fast Imp
40 1,925 12:19 16:21 35:14 ⛏ Fish Boom FC
38 1,840 12:44 17:08 36:50 ⛏ Fish Boom FC
30 1,468 11:55 14:48 33:40 ⛏ Fish Boom FC
25 1,194 20:43 46:53 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
22,055 23,261 17,545 3,060 65,921 69,853
22,640 19,715 11,675 4,140 58,170 66,842
23,485 10,639 15,335 4,645 54,104 57,085
23,700 13,385 11,320 2,800 51,205 62,201
19,275 19,102 10,000 1,050 49,427 55,061
5,230 4,885 310 210 10,635 12,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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