AoeStats
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Pilgrims

508312275Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 40m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1438
+13
🇺🇸 Huns · United States
1427
+13
🇫🇮 Byzantines · Finland
1302
+19
🇦🇺 Bulgarians · Australia
1301
+18
🇪🇸 Ethiopians · Spain
1414
-18
🇺🇸 Mapuche · United States
1375
-16
🇨🇳 Mongols · China
1365
-16
🇫🇷 Magyars · France
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,309 12:05 19:12 — ⚔ Fish Boom into Scouts
38 1,532 11:05 15:41 — ⛏ Fish Boom FC
36 1,463 12:28 20:35 — ⛏ Fish Boom FC
32 1,303 12:39 16:42 32:27 ⛏ Fish Boom into Fire Galleys FC
28 1,119 12:35 19:40 39:44 ⛏ Fish Boom
28 1,114 13:38 21:25 26:03 ⛏ Fish Boom into Fire Galleys FC
22 884 12:43 16:29 — ⛏ Fish Boom FC
22 903 13:40 28:12 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,290 14,350 9,955 1,880 43,475 43,884
13,340 13,258 5,825 2,085 34,508 37,013
8,125 15,096 8,045 1,050 32,316 34,539
13,855 10,165 3,065 3,170 30,255 33,308
8,590 11,251 5,595 2,290 27,726 31,177
13,380 7,540 5,870 600 27,390 28,624
13,705 7,383 950 920 22,958 25,393
4,575 7,184 1,335 240 13,334 14,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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