AoeStats
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Pilgrims

508309175Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 19m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Ethiopians · Denmark
1415
+14
🇨🇭 Dravidians · Switzerland
1391
+15
🇺🇸 Mapuche · United States
1391
-16
🇨🇱 Japanese · Chile
1342
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,087 10:44 17:08 — ⛏ Fish Boom into Galleys
49 988 11:25 17:29 — ⛏ Fish Boom FC
24 478 10:04 — — ⚔ Fish Boom into Towers FC
22 434 9:35 14:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,755 6,321 1,180 200 11,456 11,638
3,900 5,875 910 400 11,085 12,264
3,650 3,445 685 850 8,630 9,389
2,750 3,630 470 985 7,835 9,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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