AoeStats
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Pilgrims

508300914Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 5m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1339
+16
🇲🇽 Lithuanians · Mexico
1320
+16
🇬🇧 Malay · United Kingdom
1361
-17
🇫🇷 Persians · France
1303
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 242 — — —
30 153 — — — ⛏ Fish Boom
11 56 — — —
4 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 825 50 100 1,325 685
350 575 0 100 1,025 840
0 275 0 100 375 0
0 0 0 0 0 40
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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