AoeStats
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Black Forest

508289602Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 30m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1357
+17
🇺🇸 Muisca · United States
1320
+19
🇨🇿 Italians · Czechia
1558
-25
🇸🇰 Vietnamese · Slovakia
1206
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,458 12:52 18:10 29:12 ⛏ Fish Boom FC
28 852 13:26 18:00 — ⛏ Fast Castle
27 835 12:13 16:33 23:46 ◆ FC into Fast Imp
18 544 12:55 17:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,425 13,379 3,275 295 26,374 28,421
4,850 7,239 695 1,160 13,944 17,948
5,665 3,432 2,525 650 12,272 12,671
4,925 3,012 1,875 1,400 11,212 11,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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