AoeStats
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Pilgrims

508281074Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 25m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Armenians · France
1414
+13
🇫🇷 Armenians · France
1329
+16
🇧🇷 Magyars · Brazil
1353
-15
🇺🇸 Romans · United States
1334
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,078 10:09 25:51 — ⚔ Fish Boom into Towers
41 1,056 11:14 — — ⛏ Fish Boom into Galleys
34 883 11:24 22:16 — ⚔ Fish Boom into M@A
23 587 13:08 17:37 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,865 5,685 2,290 100 16,940 16,357
8,845 4,490 1,940 350 15,625 15,304
5,345 4,794 1,250 325 11,714 11,362
2,600 4,332 250 560 7,742 10,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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