AoeStats
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Black Forest

508260474Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 57m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
1375
+13
🇺🇸 Japanese · United States
1319
+16
🇩🇪 Persians · Germany
1316
+16
🇺🇸 Mapuche · United States
1307
+16
🇦🇷 Teutons · Argentina
1339
-16
🇩🇪 Japanese · Germany
1336
-16
🇨🇳 Persians · China
1298
-15
🇦🇷 Bulgarians · Argentina
1274
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,851 12:55 34:03 40:40 ⛏ Fish Boom
42 2,457 12:22 16:22 33:27 ⛏ Fast Castle
37 2,166 13:30 22:18 27:58 ⛏ Fish Boom FC into Fast Imp
34 1,986 12:18 16:30 32:03 ⛏ Fish Boom FC
34 1,997 11:49 16:12 29:24 ⛏ Fish Boom FC
30 1,747 11:58 16:00 33:06 ⛏ Fish Boom FC
29 1,693 12:23 17:01 32:58 ⛏ Fish Boom FC
25 1,466 16:48 32:46 54:39 ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
94,655 26,577 43,635 4,850 169,717 175,549
50,350 26,190 28,235 4,440 109,215 114,638
30,510 31,175 18,925 3,400 84,010 95,176
25,010 35,386 19,420 3,350 83,166 107,043
34,620 30,634 10,340 3,250 78,844 87,967
20,810 23,161 9,045 4,150 57,166 63,059
17,365 14,848 8,275 6,145 46,633 52,432
14,035 16,352 7,120 2,590 40,097 48,321
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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