AoeStats
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Black Forest

508018520Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 40m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bulgarians · Germany
1531
+12
🇩🇪 Malians · Germany
1461
+15
🇨🇱 Lithuanians · Chile
1367
+19
🇺🇸 Dravidians · United States
1497
-18
🇹🇷 Saracens · Türkiye
1451
-16
🇺🇸 Bengalis · United States
1349
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 1,820 13:40 21:37 — ⚔ Archer Rush
36 1,478 11:18 23:22 — ⚔ Archer Rush
34 1,382 10:16 32:07 — ⚔ Drush into Towers FC
33 1,338 13:04 21:10 33:40 ⚔ M@A FC
28 1,156 11:59 16:01 — ⛏ Fast Castle
27 1,101 14:11 18:21 33:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,855 11,970 12,145 1,745 47,715 48,630
13,055 15,034 5,055 810 33,954 36,022
13,230 9,431 6,925 1,125 30,711 33,139
7,300 9,125 5,055 2,435 23,915 25,011
7,595 7,032 700 3,215 18,542 19,335
5,425 7,986 2,250 465 16,126 16,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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