AoeStats
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Pilgrims

508002325Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1334
+15
1259
+18
🇨🇭 Armenians · Switzerland
1404
-20
🇨🇭 Persians · Switzerland
1214
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,660 10:15 15:25 32:45 ⛏ Fish Boom into Galleys FC
42 2,060 9:49 15:48 32:54 ⛏ Fish Boom FC
36 1,736 9:46 14:16 34:33 ⛏ Fast Castle
24 1,189 12:31 20:47 36:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,210 16,485 12,880 4,490 63,065 68,023
19,840 22,745 15,305 3,595 61,485 65,282
16,520 9,113 9,140 2,150 36,923 42,137
16,230 9,798 7,560 950 34,538 35,825
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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