AoeStats
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Pilgrims

507529813Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 32m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1383
+14
🇺🇸 Armenians · United States
1317
+17
🇪🇸 Saracens · Spain
1435
-20
🇪🇸 Japanese · Spain
1236
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 1,679 11:59 17:49 28:22 ⛏ Fish Boom into Fire Galleys FC
48 1,571 13:13 18:21 — ⚔ Fish Boom FC into Archers
29 960 12:58 18:41 29:21 ⛏ Fish Boom into Fire Galleys FC
28 931 10:11 18:59 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,650 12,865 6,245 1,505 34,265 33,568
7,275 8,312 2,970 1,055 19,612 20,874
6,575 8,495 3,345 1,075 19,490 20,223
3,450 5,505 1,460 750 11,165 11,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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