AoeStats
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Black Forest

507366809Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 22m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1469
+13
🇨🇦 Persians · Canada
1370
+17
🇺🇸 Georgians · United States
1332
+18
🇮🇹 Franks · Italy
1414
-17
🇮🇹 Mapuche · Italy
1393
-16
🇮🇹 Turks · Italy
1376
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 1,207 — — —
49 1,102 12:29 — — ⛏ Fish Boom FC
45 1,008 9:37 18:52 — ⚔ Scout Rush
43 954 12:00 17:00 — ⚔ FC into Archers
37 820 — — —
25 566 11:47 16:23 22:05 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
5,305 3,093 1,500 30 9,928 9,757
4,185 4,565 250 80 9,080 10,892
4,145 2,450 950 180 7,725 8,089
3,220 2,331 885 0 6,436 6,506
1,450 1,175 50 200 2,875 2,842
800 717 50 100 1,667 1,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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