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Lombardia

507359072Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 43m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 2,329 10:08 17:21 32:40
50 2,162 10:40 14:45 28:40 ⛏ Fast Castle
42 1,815 11:04 15:55 34:49 ⛏ Fast Castle
39 1,686 9:56 18:48 37:36 ⚔ Scout Rush
33 1,429 10:21 18:17 34:06 ⛏ Fast Castle
29 1,264 9:34 14:53 31:06 ⛏ Fast Castle
29 1,271 10:40 20:30 33:54 ⚔ Scout Rush
25 1,103 10:03 17:29 39:48 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,060 21,314 13,945 2,350 56,669 65,704
24,335 15,748 11,605 3,440 55,128 57,540
23,305 12,414 14,660 850 51,229 54,711
18,085 16,748 12,910 3,145 50,888 55,031
27,095 12,216 5,525 2,620 47,456 52,188
20,735 13,480 7,760 980 42,955 47,148
18,115 7,931 8,775 2,350 37,171 44,513
13,690 10,286 8,195 875 33,046 36,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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