AoeStats
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Arena

507289122Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 47m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Dravidians · Spain
1431
+14
🇨🇳 Spanish · China
1421
+14
🇦🇷 Wu · Argentina
1365
+17
🇭🇺 Huns · Hungary
1351
+17
🇨🇦 Cumans · Canada
1433
-17
🇨🇴 Turks · Colombia
1390
-16
🇺🇸 Jurchens · United States
1380
-15
🇺🇸 Britons · United States
1338
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,859 9:29 13:41 34:50 ⛏ Fast Castle
53 2,528 11:38 15:19 27:01 ⛏ Fast Castle
48 2,281 8:44 20:13 31:29 ⛏ Fast Castle
46 2,164 10:37 14:50 30:04 ⛏ Fast Castle
39 1,870 10:47 14:27 31:52 ⛏ Fast Castle
37 1,768 9:51 14:54 31:29 ⛏ Fast Castle
29 1,359 12:08 16:21 29:08 ⛏ Fast Castle
24 1,130 10:51 14:37 31:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,425 24,128 23,790 1,740 86,083 89,404
22,790 26,559 13,870 4,300 67,519 75,718
29,075 16,800 17,480 3,575 66,930 71,695
19,145 28,590 15,295 3,235 66,265 72,513
32,330 13,390 12,510 2,200 60,430 66,603
17,425 23,000 10,865 3,875 55,165 61,850
25,240 18,390 8,410 2,375 54,415 59,039
23,470 8,385 9,400 2,600 43,855 48,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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