AoeStats
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Black Forest

507286315Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 11m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Spanish · Austria
1450
+15
🇫🇷 Hindustanis · France
1383
+18
🇪🇨 Persians · Ecuador
1447
-17
🇺🇸 Cumans · United States
1415
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 573 10:54 — —
34 404 10:01 — — ⛏ Fast Castle
30 363 9:36 — — ⚔ M@A Rush
21 254 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,150 1,153 50 0 3,353 3,911
2,200 839 200 0 3,239 3,368
2,100 850 170 0 3,120 3,320
1,850 814 50 0 2,714 3,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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