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Pilgrims

507160013Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 38m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1467
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Player eAPM Actions Feudal Castle Imperial Opening
51 1,952 11:47 15:48 — ⛏ Fish Boom FC
43 1,628 12:36 16:34 31:32 ⛏ Fish Boom FC
43 1,639 12:32 19:07 — ⛏ Fish Boom FC
40 1,508 14:44 19:04 25:37 ⚔ Fish Boom into Drush FC
32 1,216 10:49 17:04 — ⛏ Fish Boom FC
30 1,161 10:51 15:26 32:57 ⛏ Fish Boom FC
25 957 11:58 19:44 — ⛏ Fish Boom FC into Fire Galleys
23 892 10:26 20:40 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,820 13,447 9,370 1,355 41,992 43,201
10,570 22,213 5,210 415 38,408 40,925
13,565 12,820 6,950 1,600 34,935 36,871
10,785 10,737 6,620 2,255 30,397 30,946
10,765 11,362 5,655 1,185 28,967 30,272
6,300 13,743 3,315 1,250 24,608 25,131
7,935 9,415 5,540 1,420 24,310 25,026
5,525 6,694 2,100 1,000 15,319 15,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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