AoeStats
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Lombardia

507139559Analyzed
2v2 RM · 17d ago on Sep 16, 2026· 53m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Khitans · Canada
1394
+12
🇺🇸 Mapuche · United States
1385
+12
🇦🇷 Japanese · Argentina
1317
-13
🇦🇷 Slavs · Argentina
1280
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 3,544 10:40 15:23 37:34 ⛏ Fast Castle
54 2,900 9:02 21:45 40:10 ⚔ Archer Rush
46 2,433 10:33 16:19 42:26 ⛏ Fast Castle
44 2,370 9:25 21:13 37:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,405 21,539 15,785 2,875 59,604 67,649
31,635 13,218 10,880 3,310 59,043 62,007
28,640 13,320 9,995 2,725 54,680 61,825
15,125 20,759 16,005 1,545 53,434 60,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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