AoeStats
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Arena

507120679Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 46m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1373
+12
🇷🇺 Berbers · Russia
1315
+14
🇩🇪 Saracens · Germany
1278
+15
🇺🇸 Turks · United States
1273
+15
🇨🇳 Georgians · China
1293
-15
🇨🇳 Italians · China
1286
-15
🇦🇺 Slavs · Australia
1270
-14
🇬🇧 Magyars · United Kingdom
1222
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,520 10:36 14:38 39:42 ⛏ Fast Castle
41 1,918 11:45 16:22 22:19 ◆ FC into Fast Imp
39 1,827 10:59 15:10 35:17 ⛏ Fast Castle
37 1,735 10:54 15:34 24:55 ⛏ Fast Castle
35 1,634 11:32 15:14 33:43 ⛏ Fast Castle
33 1,538 11:02 14:47 30:36 ⛏ Fast Castle
32 1,478 10:47 14:50 29:14 ⛏ Fast Castle
28 1,316 11:14 15:26 28:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,175 17,270 28,480 3,800 78,725 85,781
29,840 25,451 13,470 1,850 70,611 78,712
16,305 18,318 10,175 780 45,578 49,294
16,495 15,610 10,555 2,150 44,810 50,209
10,220 12,640 7,490 2,100 32,450 37,639
12,280 10,960 8,270 150 31,660 32,584
16,625 8,130 4,365 2,050 31,170 34,000
12,955 8,645 5,405 1,825 28,830 31,072
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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