AoeStats
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Black Forest

507091977Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 42m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bengalis · Peru
1442
+16
1433
+16
🇨🇳 Ethiopians · China
1420
+16
🇺🇸 Persians · United States
1354
+19
🇮🇹 Saracens · Italy
1515
-20
🇹🇼 Byzantines · Taiwan
1451
-18
🇦🇷 Bulgarians · Argentina
1406
-16
🇩🇪 Britons · Germany
1349
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 2,623 10:51 14:35 28:11 ⛏ Fast Castle
50 2,089 14:55 19:05 39:41 ⛏ Fish Boom FC
43 1,820 11:44 16:03 28:56 ⛏ Fish Boom FC
38 1,597 17:02 20:41 33:08 ⛏ Fish Boom FC
37 1,578 12:27 18:07 29:41 ⛏ Fish Boom FC
35 1,467 11:06 16:08 32:43 ⛏ Fish Boom FC
31 1,311 13:48 20:14 25:53 ⚔ Fish Boom into M@A FC into Fast Imp
31 1,314 12:05 17:09 30:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
35,695 13,260 13,460 1,600 64,015 65,924
19,480 22,920 9,925 1,785 54,110 65,960
24,095 10,675 11,995 2,250 49,015 58,563
23,550 17,500 6,135 900 48,085 56,666
12,460 16,555 5,110 2,000 36,125 40,820
13,225 14,256 6,180 360 34,021 38,692
12,125 15,315 2,820 1,955 32,215 34,660
11,250 11,006 7,310 1,700 31,266 35,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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