AoeStats
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Nomad

507079178Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 42m 22s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1327
+14
🇹🇼 Spanish · Taiwan
1310
+15
🇹🇼 Mongols · Taiwan
1298
+15
🇺🇸 Lithuanians · United States
1356
-18
🇪🇸 Mongols · Spain
1292
-15
🇧🇷 Burgundians · Brazil
1201
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,419 13:38 18:53 36:54 ⛏ Fish Boom FC
53 2,229 13:17 21:56 41:35 ⛏ Fish Boom FC
52 2,188 13:07 16:56 33:25 ⛏ Fish Boom FC into Fire Galleys
49 2,089 13:43 26:02 — ⛏ Fish Boom FC
34 1,433 13:04 18:04 — ⛏ Fish Boom FC
19 820 15:19 29:48 39:39 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,145 15,415 10,090 1,700 46,350 47,943
9,875 14,410 8,330 3,650 36,265 40,151
11,245 12,385 6,815 3,300 33,745 35,682
12,900 11,642 4,985 2,350 31,877 33,167
9,570 10,245 3,690 2,305 25,810 29,735
7,210 5,720 2,940 3,895 19,765 19,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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