AoeStats
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Nomad

506697961Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 35m 34s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1318
+13
🇧🇷 Magyars · Brazil
1242
+16
🇨🇱 Berbers · Chile
1161
+20
🇱🇺 Japanese · Luxembourg
1294
-18
🇱🇾 Persians · Libya
1232
-16
🇩🇪 Vietnamese · Germany
1218
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,068 14:42 24:26 — ⚔ Fish Boom into Scouts
41 1,451 12:13 22:45 — ⛏ Fish Boom FC
39 1,370 14:30 18:50 — ⛏ Fish Boom FC
34 1,217 13:32 17:58 — ⛏ Fish Boom FC
32 1,149 14:28 22:27 — ⛏ Fish Boom into Fire Galleys FC
21 754 14:04 18:30 — ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
10,490 10,622 6,145 850 28,107 29,661
9,460 11,980 3,005 1,085 25,530 26,713
5,820 9,960 2,900 950 19,630 25,419
8,545 4,960 1,480 1,760 16,745 19,176
5,550 6,355 1,875 975 14,755 16,138
5,110 4,737 440 1,500 11,787 13,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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