AoeStats
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Nomad

506675377Analyzed
2v2 RM · 19d ago on Sep 14, 2026· 28m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1324
+15
🇩🇪 Persians · Germany
1312
+15
🇺🇸 Muisca · United States
1320
-16
🇬🇧 Mongols · United Kingdom
1264
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,572 14:13 23:06 — ⛏ Fish Boom into Galleys FC
30 863 12:46 18:42 — ⛏ Fish Boom FC
23 659 12:01 21:56 — ⛏ Fast Castle
20 566 14:46 20:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,975 7,491 2,290 300 17,056 17,144
5,650 6,243 2,020 305 14,218 15,160
4,790 5,010 940 305 11,045 10,931
3,400 3,300 950 670 8,320 8,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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