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African Clearing

505776798Analyzed
4v4 RM · 23d ago on Sep 11, 2026· 46m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Inca · Czechia
1270
+14
🇺🇸 Tatars · United States
1253
+15
🇺🇸 Jurchens · United States
1215
+16
🇨🇦 Mongols · Canada
1207
+17
🇦🇺 Burgundians · Australia
1234
-16
🇲🇽 Huns · Mexico
1229
-16
🇨🇳 Mongols · China
1217
-15
🇨🇱 Mongols · Chile
1216
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,592 13:15 17:20 35:53 ⛏ Fast Castle
47 2,210 14:59 21:18 — ⛏ Fast Castle
37 1,712 12:20 18:28 37:17 ⚔ FC into Scouts
34 1,586 14:34 19:42 33:30 ⛏ Fast Castle
30 1,395 13:42 18:26 39:13 ⛏ Fast Castle
30 1,418 14:13 26:43 — ⛏ Fast Castle
22 1,042 12:39 16:38 40:13 ⛏ Fast Castle
20 938 15:17 25:11 45:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,305 11,110 12,850 2,900 53,165 58,205
16,995 19,106 9,190 5,125 50,416 54,614
17,740 11,331 6,690 950 36,711 40,519
15,445 8,713 7,345 1,540 33,043 34,131
13,630 8,066 5,035 2,450 29,181 31,834
11,300 10,322 5,135 1,845 28,602 31,580
13,865 7,472 5,860 1,050 28,247 28,629
10,785 7,584 4,865 2,000 25,234 28,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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