AoeStats
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Arena

505764837Analyzed
2v2 RM · 23d ago on Sep 11, 2026· 29m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1351
+15
🇺🇸 Armenians · United States
1339
+15
🇧🇷 Mapuche · Brazil
1361
-17
🇺🇸 Vietnamese · United States
1281
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,516 10:48 15:37 — ⛏ Fast Castle
41 1,181 11:05 16:05 — ⛏ Fast Castle
32 924 9:57 13:51 — ⛏ Fast Castle
29 857 11:27 15:12 28:37 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,040 7,871 4,050 300 23,261 23,569
7,185 6,425 1,095 430 15,135 18,888
6,300 6,620 1,600 310 14,830 16,660
5,640 4,530 2,040 1,510 13,720 13,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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