AoeStats
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Arena

510477219Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 68m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1134
+13
1124
+14
🇲🇽 Persians · Mexico
1092
+15
🇲🇽 Khmer · Mexico
1079
+15
🇺🇸 Turks · United States
1097
-15
🇨🇳 Burmese · China
1084
-15
🇲🇽 Malians · Mexico
1074
-14
🇲🇽 Turks · Mexico
1044
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 3,254 11:30 15:37 20:49 ◆ FC into Fast Imp
37 2,529 13:06 17:40 22:06 ◆ FC into Fast Imp
31 2,103 11:46 16:30 33:03 ⛏ Fast Castle
30 2,082 11:03 15:33 26:39 ⛏ Fast Castle
26 1,774 10:29 18:38 33:08 ⛏ Fast Castle
20 1,341 11:49 15:29 27:22 ⛏ Fast Castle
19 1,322 11:21 17:41 33:23 ⛏ Fast Castle
17 1,172 10:22 16:14 30:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,265 11,980 23,315 2,650 93,210 105,073
45,420 24,055 15,405 3,760 88,640 121,393
26,190 33,651 20,000 3,660 83,501 96,715
46,240 12,105 12,100 1,650 72,095 86,753
24,665 25,185 11,100 2,935 63,885 71,688
33,105 14,880 14,320 850 63,155 74,522
28,665 17,590 13,455 2,100 61,810 68,569
26,960 18,045 11,915 1,800 58,720 64,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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