AoeStats
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Yucatan

510340546Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 59m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1214
+15
🇲🇽 Saracens · Mexico
1214
+15
🇲🇽 Japanese · Mexico
1065
+21
🇭🇰 Vietnamese · Hong Kong SAR China
1190
-17
🇭🇰 Mongols · Hong Kong SAR China
1176
-17
🇭🇰 Persians · Hong Kong SAR China
1176
-17
Player eAPM Actions Feudal Castle Imperial Opening
76 4,508 10:56 18:33 33:02
59 3,531 9:25 20:04 42:23 ⚔ Scout Rush
57 3,392 8:59 16:11 35:11 ⚔ Scout Rush
49 2,914 11:04 19:14 36:47
35 2,084 10:55 19:45 34:42 ⚔ Scout Rush
21 1,225 11:10 15:18 40:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,800 45,169 11,875 5,275 94,119 109,163
23,955 33,372 24,620 7,290 89,237 106,555
30,845 20,922 14,040 2,575 68,382 76,457
26,420 24,387 11,745 2,580 65,132 91,706
23,585 22,202 13,395 3,610 62,792 73,601
24,150 15,555 10,410 200 50,315 62,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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