AoeStats
← MZTK | GaboxNet .i.

Pilgrims

510143941Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 27m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1347
+16
🇲🇽 Italians · Mexico
1175
+24
🇲🇽 Sicilians · Mexico
1373
-21
🇵🇰 Persians · Pakistan
1316
-19
Player eAPM Actions Feudal Castle Imperial Opening
55 1,533 10:09 21:04 — ⛏ Fish Boom into Fire Galleys into Galleys FC
53 1,475 11:31 22:52 — ⛏ Fish Boom into Galleys into Fire Galleys FC
46 1,285 14:52 22:29 — ⛏ Fish Boom FC into Fire Galleys
37 1,032 10:32 22:27 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
3,650 10,265 3,175 210 17,300 16,932
5,300 8,875 2,420 100 16,695 16,531
3,850 7,995 2,235 235 14,315 14,073
4,325 7,343 1,825 480 13,973 15,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.