AoeStats
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Arabia

510116909Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 48m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1376
+8
🇯🇵 Inca · Japan
1264
+12
🇲🇽 Franks · Mexico
1231
-12
🇲🇽 Ethiopians · Mexico
1135
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 2,682 9:24 21:59 — ⚔ Scout Rush
43 2,091 10:25 23:48 39:32 ⚔ M@A into Archers
40 1,927 10:02 22:37 41:31 ⚔ Scout Rush
36 1,761 12:40 28:00 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,000 12,014 15,560 2,905 53,479 57,411
18,800 12,953 8,985 1,475 42,213 43,752
20,510 13,336 3,095 1,730 38,671 43,419
6,900 4,508 2,125 300 13,833 13,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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