AoeStats
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Arabia

510043004Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 85m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1120
+15
🇨🇳 Cumans · China
951
+22
🇺🇸 Franks · United States
1117
-20
🇹🇷 Mongols · Türkiye
1056
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 5,467 9:09 19:09 34:51 ⛏ Fast Castle
45 3,857 9:39 24:53 45:26 ⚔ M@A into Archers
39 3,364 11:13 24:18 74:29 ⚔ Scout Rush
16 1,326 11:00 21:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,660 30,620 23,605 4,990 109,875 109,841
40,550 30,348 19,395 2,590 92,883 95,483
31,660 20,918 12,000 5,825 70,403 71,743
15,735 24,362 5,140 3,000 48,237 53,620
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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