AoeStats
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Pilgrims

510040726Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 31m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1108
+12
🇹🇼 Maya · Taiwan
1004
+17
🇦🇷 Koreans · Argentina
1043
-15
🇺🇸 Slavs · United States
1004
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,218 10:53 22:12 — ⚔ Fish Boom into Towers FC
37 1,197 12:30 25:31 — ⚔ Fish Boom into Archers
27 853 16:28 — — ⚔ M@A into Fish Boom into Fire Galleys into Towers into Skirms into Scouts into Archers
26 842 12:29 24:07 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,525 6,786 3,005 325 15,641 17,167
6,620 7,367 1,050 480 15,517 19,079
3,660 6,335 1,895 1,905 13,795 14,049
4,475 3,211 575 1,350 9,611 12,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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