AoeStats
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Arabia

510034827Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 57m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1124
+14
🇲🇽 Malians · Mexico
1094
+14
🇦🇷 Magyars · Argentina
1072
-14
🇦🇷 Slavs · Argentina
1065
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,199 9:16 21:23 42:09 ⚔ M@A Rush
36 2,083 8:43 24:33 36:35 ⚔ Scout Rush
36 2,098 10:05 22:53 39:53 ⚔ Scouts into Archers
29 1,666 9:12 21:41 39:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,640 21,828 16,265 2,150 77,883 82,090
20,120 17,126 14,105 3,185 54,536 71,069
23,685 14,314 9,990 1,220 49,209 52,601
22,795 12,466 6,235 3,060 44,556 46,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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