AoeStats
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Arabia

510032220Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 30m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1055
+17
🇦🇷 Slavs · Argentina
1048
+17
🇲🇽 Malians · Mexico
1113
-19
🇺🇸 Byzantines · United States
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,428 9:06 22:38 — ⚔ M@A into Archers
45 1,371 9:35 27:21 — ⚔ M@A into Archers
27 821 8:51 25:20 — ⚔ Archer Rush
17 509 11:19 29:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,335 4,683 2,140 0 13,158 16,152
4,975 6,157 1,440 125 12,697 13,271
4,235 4,572 2,795 125 11,727 13,580
4,420 2,539 380 580 7,919 8,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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