AoeStats
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MegaRandom

509843039Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 16m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1234
+15
🇲🇽 Georgians · Mexico
1204
+17
🇺🇸 Persians · United States
1178
+18
🇲🇽 Mongols · Mexico
1101
+21
🇨🇳 Wei · China
1247
-19
🇰🇷 Byzantines · South Korea
1236
-19
🇸🇪 Franks · Sweden
1197
-17
🇨🇳 Mongols · China
1183
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 975 10:27 — — ⚔ Fish Boom into Scouts
50 857 10:17 — — ⚔ Scout Rush
49 828 11:32 — —
37 636 10:26 — — ⚔ Archers into Fire Galleys
35 591 11:06 16:45 — ⛏ Fish Boom FC
31 521 12:19 — — ⛏ Fast Castle
16 270 13:14 — — ⛏ Fish Boom
14 244 11:04 16:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,850 2,300 1,035 0 6,185 6,640
3,270 1,846 220 0 5,336 6,678
2,820 2,210 250 0 5,280 6,766
3,080 2,017 50 0 5,147 6,642
3,300 1,683 150 0 5,133 5,606
2,250 2,679 0 0 4,929 6,213
2,650 1,475 250 100 4,475 4,640
2,275 1,306 80 125 3,786 4,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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