AoeStats
← MZTK | GaboxNet .i.

Arabia

509763448Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 38m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
1263
+15
🇲🇽 Teutons · Mexico
1241
-15

Win probability

MZTK | GaboxNet .i.'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,218 analysed 1v1 players on Arabia.
tapiatemo C
Feudal Age 12:04 vs 9:49
btm 8%
Castle Age 18:05 vs 21:49
top 9%
Imperial Age 38:31 vs 38:58
top 46%
eAPM 22 vs 39
btm 16%
First military 20:27 vs 10:33
btm 4%
▼ Slow Feudal Age at 12:04 — slower than 92% of analysed players on Arabia
▲ Fast Castle Age at 18:05 — faster than 91% of analysed players on Arabia
▼ Low eAPM (22) — busier hands win idle time back
▼ First military only at 20:27 (Scorpion) — later than 96% of analysed players on Arabia
▲ Town centers almost never idle — 1s across the first 18:05
MZTK | GaboxNet .i. B
Feudal Age 9:55 vs 9:49
btm 47%
Castle Age 24:48 vs 21:49
btm 16%
Imperial Age 34:36 vs 38:58
top 13%
eAPM 53 vs 39
top 23%
First military 8:06 vs 10:33
top 12%
▼ Slow Castle Age at 24:48 — slower than 84% of analysed players on Arabia
▲ Fast Imperial Age at 34:36 — faster than 87% of analysed players on Arabia
▲ High eAPM (53) — top quarter of analysed players
▲ Early military at 8:06 (Militia) — earlier than 88% of analysed players on Arabia
▼ Town centers idle 3:18 of the first 24:48 — keep villagers queued
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