AoeStats
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Arabia

509601593Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 56m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Italians · South Korea
1190
+12
🇹🇼 Tatars · Taiwan
1160
+14
🇭🇰 Cumans · Hong Kong SAR China
1144
+14
🇲🇽 Italians · Mexico
1127
-14
🇲🇽 Franks · Mexico
1105
-13
🇲🇽 Italians · Mexico
1086
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 3,077 9:57 24:04 37:38 ⚔ Archer Rush
54 3,084 9:14 20:48 43:51 ⚔ Scout Rush
51 2,901 10:50 24:05 41:28 ⚔ Skirms into Archers
47 2,690 10:40 24:22 40:32 ⚔ Archer Rush
29 1,622 9:53 24:03 38:37 ⚔ Scout Rush
24 1,358 10:53 23:35 42:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,655 20,330 9,810 3,450 61,245 62,616
26,815 9,523 19,295 2,900 58,533 68,502
26,920 14,377 13,945 950 56,192 60,932
19,580 17,731 9,255 3,090 49,656 52,864
21,180 11,564 9,915 1,300 43,959 46,966
11,435 12,750 4,615 2,035 30,835 32,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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