AoeStats
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Lombardia

509594457Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 64m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1180
+14
🇮🇹 Romans · Italy
1068
+18
🇨🇭 Mongols · Switzerland
1007
+22
🇲🇽 Mongols · Mexico
1146
-19
🇲🇽 Hindustanis · Mexico
1123
-18
🇲🇽 Chinese · Mexico
1103
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 3,374 10:04 20:12 38:22 ⛏ Fast Castle
51 3,277 11:11 21:56 34:55 ⛏ Fast Castle
34 2,158 10:09 15:07 30:13 ⛏ Fast Castle
33 2,152 12:26 18:36 32:32 ⛏ Fast Castle
27 1,715 11:54 15:57 31:27 ⛏ Fast Castle
17 1,104 9:24 21:14 34:24 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,680 34,557 29,500 4,915 104,652 131,948
43,345 27,450 19,605 3,075 93,475 101,049
35,515 29,005 14,765 1,630 80,915 103,419
22,345 34,035 18,765 4,235 79,380 104,752
27,085 29,612 18,985 2,375 78,057 85,352
27,420 23,155 8,725 3,650 62,950 70,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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