AoeStats
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Lombardia

509575221Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 55m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Koreans · Australia
1217
+14
🇪🇸 Dravidians · Spain
1189
+15
🇦🇷 Hindustanis · Argentina
1140
+17
🇳🇴 Persians · Norway
1070
+19
🇲🇽 Hindustanis · Mexico
1196
-18
🇲🇽 Mongols · Mexico
1178
-17
🇲🇽 Tatars · Mexico
1133
-15
🇲🇽 Magyars · Mexico
1128
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,934 10:35 19:04 36:59 ⛏ Fast Castle
46 2,544 9:59 18:37 — ⚔ Skirms FC
40 2,203 10:43 16:13 32:21 ⛏ Fast Castle
39 2,169 9:22 23:02 33:59 ⚔ Archer Rush
29 1,600 10:17 18:49 31:41 ⛏ Fast Castle
24 1,311 10:30 15:06 29:34 ⛏ Fast Castle
20 1,099 11:21 17:52 31:59 ⚔ Scout Rush
20 1,095 12:09 15:48 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,120 25,359 28,975 2,260 104,714 113,239
39,455 17,592 20,990 4,760 82,797 90,005
27,300 30,804 19,215 4,395 81,714 83,826
30,340 19,270 20,980 2,505 73,095 94,818
13,875 24,588 15,620 3,550 57,633 71,042
22,040 20,080 12,960 2,280 57,360 58,765
30,070 13,650 10,530 950 55,200 70,302
12,975 15,052 6,055 1,150 35,232 38,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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