Arabia
508345206Analyzed1v1 RM
·
10d ago on Sep 22, 2026·
88m 35s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
MZTK | GaboxNet .i.'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
TUSHIRO
B
Feudal Age
10:07
vs 9:49
btm 41%
Castle Age
20:20
vs 21:49
top 27%
Imperial Age
56:49
vs 38:58
btm 1%
eAPM
74
vs 38
top 5%
First military
9:05
vs 10:33
top 21%
▲
Fast Castle Age at 20:20 — faster than 73% of analysed players on Arabia
▼
Slow Imperial Age at 56:49 — slower than 99% of analysed players on Arabia
▲
High eAPM (74) — top quarter of analysed players
▲
Town centers almost never idle — 5s across the first 20:20
MZTK | GaboxNet .i.
B
Feudal Age
10:04
vs 9:49
btm 42%
Castle Age
24:06
vs 21:49
btm 21%
Imperial Age
—
vs 38:58
btm 0%
eAPM
63
vs 38
top 13%
First military
8:03
vs 10:33
top 12%
▼
Slow Castle Age at 24:06 — slower than 79% of analysed players on Arabia
▲
High eAPM (63) — top quarter of analysed players
▼
Loom after the Feudal click (10:20) — usually safest before it
▲
Early military at 8:03 (Militia) — earlier than 88% of analysed players on Arabia
▼
Town centers idle 3:51 of the first 24:06 — keep villagers queued