AoeStats
← MZTK | GaboxNet .i.

Four Lakes

508338773Analyzed
1v1 RM · 11d ago on Sep 22, 2026· 32m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malians · Mexico
1218
+14
🇺🇸 Japanese · United States
1170
-14

Win probability

MZTK | GaboxNet .i.'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
twobeerjeff C
Feudal Age 11:27 vs 10:51
btm 32%
Castle Age 16:56 vs 20:09
top 16%
Imperial Age — vs 36:23
btm 0%
eAPM 14 vs 32
btm 8%
First military 19:03 vs 12:45
btm 11%
▲ Fast Castle Age at 16:56 — faster than 84% of analysed players on Four Lakes
▼ Low eAPM (14) — busier hands win idle time back
▼ First military only at 19:03 (Galley) — later than 89% of analysed players on Four Lakes
▲ Town centers almost never idle — 2s across the first 16:56
MZTK | GaboxNet .i. B
Feudal Age 10:14 vs 10:51
top 30%
Castle Age 23:51 vs 20:09
btm 15%
Imperial Age — vs 36:23
btm 0%
eAPM 66 vs 32
top 7%
First military 8:05 vs 12:45
top 3%
▲ Fast Feudal Age at 10:14 — faster than 70% of analysed players on Four Lakes
▼ Slow Castle Age at 23:51 — slower than 85% of analysed players on Four Lakes
▲ High eAPM (66) — top quarter of analysed players
▼ Loom after the Feudal click (10:27) — usually safest before it
▲ Early military at 8:05 (Militia) — earlier than 97% of analysed players on Four Lakes
▼ Town centers idle 3:11 of the first 23:51 — keep villagers queued
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