Arabia
508335689Analyzed1v1 RM
·
10d ago on Sep 22, 2026·
29m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
MZTK | GaboxNet .i.'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 646,562 analysed 1v1 players on Arabia.
MZTK | GaboxNet .i.
B
Feudal Age
9:45
vs 9:49
top 48%
Castle Age
25:44
vs 21:49
btm 11%
Imperial Age
—
vs 38:58
btm 0%
eAPM
59
vs 38
top 16%
First military
8:16
vs 10:33
top 13%
▼
Slow Castle Age at 25:44 — slower than 89% of analysed players on Arabia
▲
High eAPM (59) — top quarter of analysed players
▼
Loom after the Feudal click (9:56) — usually safest before it
▲
Early military at 8:16 (Militia) — earlier than 87% of analysed players on Arabia
▼
Town centers idle 4:40 of the first 25:44 — keep villagers queued
Dr. Lataro
B
Feudal Age
9:54
vs 9:49
btm 47%
Castle Age
22:22
vs 21:49
btm 41%
Imperial Age
—
vs 38:58
btm 0%
eAPM
46
vs 38
top 34%
First military
11:01
vs 10:33
btm 42%
▲
Town centers almost never idle — 0s across the first 22:22