AoeStats
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Enclosed

506755594Analyzed
1v1 RM · 16d ago on Sep 15, 2026· 47m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Ethiopians · Mexico
1174
+14
🇨🇦 Spanish · Canada
1124
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,768 9:35 23:26 41:25 ⚔ Archers into Skirms
27 1,306 11:37 16:53 — ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
17,365 11,657 7,455 1,095 37,572 40,149
7,840 5,757 2,515 875 16,987 18,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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