Arabia
504512907Analyzed1v1 RM
·
27d ago on Sep 5, 2026·
20m 37s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
MZTK | GaboxNet .i.'s chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
jasper.vanzeebroeck
A
Feudal Age
9:06
vs 9:49
top 20%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
41
vs 38
top 45%
First military
8:09
vs 10:33
top 12%
▲
Fast Feudal Age at 9:06 — faster than 80% of analysed players on Arabia
▲
Early military at 8:09 (Champi Scout) — earlier than 88% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 20:37
MZTK | GaboxNet .i.
A
Feudal Age
9:30
vs 9:49
top 38%
Castle Age
—
vs 21:49
btm 0%
Imperial Age
—
vs 38:58
btm 0%
eAPM
44
vs 38
top 39%
First military
8:53
vs 10:33
top 18%
▼
Loom after the Feudal click (9:40) — usually safest before it
▲
Early military at 8:53 (Militia) — earlier than 82% of analysed players on Arabia