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MegaRandom

507119729Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 71m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1197
+16
🇺🇾 Mongols · Uruguay
1190
+17
🇹🇷 Koreans · Türkiye
1184
+17
🇧🇪 Lithuanians · Belgium
1177
+17
🇵🇱 Franks · Poland
1228
-18
🇹🇷 Hindustanis · Türkiye
1227
-18
🇵🇱 Persians · Poland
1184
-16
🇪🇸 Malians · Spain
1166
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,121 12:24 17:27 33:51 ⚔ Fish Boom FC into Scouts
30 2,152 10:19 15:57 34:38 ⛏ Fast Castle
30 2,176 10:27 20:53 40:40 ⛏ Fish Boom into Fire Galleys FC
29 2,054 9:30 14:00 34:20 ⛏ Fast Castle
26 1,858 11:47 15:42 52:53 ⛏ Fast Castle
25 1,777 12:48 18:29 42:26 ⛏ Fish Boom FC into Galleys
24 1,739 12:00 16:25 31:34 ⛏ Fish Boom FC into Galleys
24 1,682 11:55 18:34 35:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,150 48,138 25,245 3,550 104,083 109,045
45,630 25,451 15,875 3,020 89,976 118,879
16,750 34,743 16,420 8,225 76,138 78,078
9,225 45,790 14,010 1,400 70,425 72,558
21,680 33,583 9,890 3,630 68,783 73,408
12,155 30,175 15,080 1,050 58,460 82,714
10,625 30,115 7,810 1,160 49,710 62,530
12,785 14,865 5,435 2,450 35,535 41,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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