AoeStats
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Nomad

505786807Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 58m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1580
+12
🇦🇷 Persians · Argentina
1517
+14
🇦🇷 Koreans · Argentina
1447
+17
🇦🇷 Spanish · Argentina
1536
-17
🇦🇷 Huns · Argentina
1524
-16
🇦🇷 Malians · Argentina
1369
-10
Player eAPM Actions Feudal Castle Imperial Opening
48 2,839 36:50 55:30 — ⚔ Fish Boom into Towers FC
46 2,680 14:05 19:35 36:25 ⛏ Fish Boom FC
45 2,630 13:09 18:48 — ⛏ Fish Boom FC
45 2,614 13:17 20:50 37:28 ⛏ Fish Boom into Fire Galleys FC
38 2,253 14:43 20:20 45:42 ⛏ Fish Boom into Fire Galleys FC
30 1,741 12:35 21:25 38:09 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,765 45,433 12,810 7,450 87,458 97,284
21,515 21,896 10,630 2,445 56,486 59,981
19,340 21,969 11,445 3,615 56,369 63,163
20,085 18,387 13,445 1,350 53,267 65,965
8,840 10,149 1,255 2,715 22,959 23,637
5,350 5,417 250 1,000 12,017 16,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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