AoeStats
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Nomad

503526702Analyzed
2v2 RM · 1mo ago on Sep 1, 2026· 22m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Koreans · Canada
1592
+14
🇨🇱 Persians · Chile
1486
+19
🇦🇷 Persians · Argentina
1583
-18
🇦🇷 Spanish · Argentina
1512
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,166 15:21 19:06 — ⚔ Fish Boom FC into Archers
52 1,162 13:01 17:36 — ⛏ Fish Boom FC
41 906 12:54 16:23 — ⛏ Fish Boom FC
28 617 15:52 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,345 1,105 755 9,105 9,086
3,500 4,085 365 465 8,415 9,417
4,525 2,601 1,035 200 8,361 9,059
3,050 2,308 335 1,400 7,093 7,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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