AoeStats
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Oasis

507156832Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 17m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1451
+12
🇺🇾 Armenians · Uruguay
1395
+15
🇹🇼 Cumans · Taiwan
1382
+15
🇦🇺 Poles · Australia
1367
+16
🇺🇸 Britons · United States
1388
-15
🇷🇺 Spanish · Russia
1378
-15
🇨🇳 Koreans · China
1372
-15
🇨🇦 Berbers · Canada
1331
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 1,208 8:41 — — ⚔ Archer Rush
67 1,186 10:25 — —
55 989 9:25 — — ⚔ Scout Rush
45 811 9:23 — — ⚔ Archer Rush
43 767 9:17 — — ⚔ Scout Rush
35 620 9:53 — — ⚔ Scout Rush
29 521 12:09 — —
27 488 10:38 14:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,965 2,704 150 0 6,819 7,610
2,935 2,742 730 0 6,407 6,806
3,945 2,235 150 0 6,330 7,037
2,245 2,739 1,090 25 6,099 6,646
3,425 2,160 250 0 5,835 6,023
2,875 2,270 0 100 5,245 5,467
2,950 1,198 250 650 5,048 4,905
2,285 1,728 50 180 4,243 5,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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