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Black Forest

507808251Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 60m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
959
+11
🇩🇪 Hindustanis · Germany
863
+14
🇩🇪 Sicilians · Germany
851
+32
🇲🇴 Persians · Macao SAR China
791
+19
🇨🇱 Bohemians · Chile
871
-16
🇲🇽 Hindustanis · Mexico
843
-15
🇲🇽 Persians · Mexico
806
-13
🇺🇸 Persians · United States
799
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,785 12:23 17:21 33:19 ⛏ Fast Castle
29 1,738 12:41 17:59 49:22 ⛏ Fast Castle
21 1,297 14:47 18:40 36:40 ⛏ Fast Castle
20 1,201 11:27 22:06 34:27 ⛏ Fast Castle
17 1,027 13:46 28:33 35:38 ⚔ Archers into Skirms into Towers
16 996 13:08 17:44 40:42 ⛏ Fast Castle
15 881 12:39 16:51 30:10 ⛏ Fast Castle
10 601 14:41 24:44 48:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,070 32,205 20,540 1,600 81,415 96,210
30,745 22,975 20,735 3,050 77,505 88,975
23,415 24,215 24,860 2,995 75,485 88,104
23,780 19,670 23,545 1,540 68,535 83,766
25,645 15,608 11,540 3,405 56,198 73,063
26,455 15,822 12,510 1,335 56,122 84,089
18,070 18,195 10,795 2,900 49,960 61,660
9,025 12,149 3,290 1,535 25,999 36,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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